As a lead concept artist at Hawked i was responsible for leading a team of up to 30 artists and giving feedback to level artists/designers and other team members involved in creating the world of Hawked to make sure everything looks as good and artistic as possible. My first ever task on the project was actually creating a bunch of environment concepts to pitch the game so it gets the approval to start production, laying the base for future environment art direction which i also took a big part in, here they are :)